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Hello! I am a 3D Artist & Generalist focusing on hard-surface modeling, low-poly optimization for game engines, and vintage automotive/architectural reconstructions.

I've been creating 3D environments and models since 2019, starting with simple car designs I made in kindergarten. That early passion for drawing has evolved into a deep love for action anime, digital art, and cinematic storytelling. Over the years, my interests have grown from cars to dynamic worlds shaped by films like Akira and The Lord of the Rings, and directors such as Wes Anderson and Martin Scorsese. The visual language of these works continues to influence how I build immersive, emotionally rich environments.

I'm especially inspired by the composition and cinematography of Breaking Bad, Better Call Saul, and Pluribus, where every frame feels intentional and powerful. The work of Alberto Mielgo also deeply influences my approach showing how detail and emotion can come together in a single scene. As a 3D environment artist, I design worlds that feel real, alive, and full of narrative depth blending realism with cinematic energy in every model and setting.

I also document my learning journey. Check out the Blog page to see why I built this portfolio and what I am practicing with GitHub Pages.

Technical Proficiency

Modeling & Sculpting

  • Blender
  • Substance 3D Painter
  • Hard-Surface Workflows
  • Subdivision Surface

Optimization & Real-Time

  • Game-Ready Topology
  • UV Unwrapping & Packing
  • Normal Map Baking
  • Unreal Engine / Unity

Design & Layout

  • Visual Communication (DKV)
  • PBR Material Layering
  • Modular Kit Planning
  • Concept Visualization